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Lightning Phoenix (21) (JMP)

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Lightning Phoenix (21) (JMP)

Rarity: R
#: 21
Creature Type or Sub Type: Creature — Phoenix
P: 2
T: 2
Rules Text Contains: Flying, haste
Lightning Phoenix can’t block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay R. If you do, return Lightning Phoenix from your graveyard to the battlefield.
Set: Jumpstart
Number: 21
Rarity: R
#: 21
Creature Type or Sub Type: Creature — Phoenix
P: 2
T: 2
Rules Text Contains: Flying, haste
Lightning Phoenix can’t block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay R. If you do, return Lightning Phoenix from your graveyard to the battlefield.
Set: Jumpstart
Number: 21
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Lightning Phoenix (21) (JMP)
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Description

Rarity: R
#: 21
Creature Type or Sub Type: Creature — Phoenix
P: 2
T: 2
Rules Text Contains: Flying, haste
Lightning Phoenix can’t block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay R. If you do, return Lightning Phoenix from your graveyard to the battlefield.
Set: Jumpstart
Number: 21